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		<title>Effective Java: Programming Language Guide</title>
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		<pubDate>Wed, 29 Jul 2009 20:42:52 +0000</pubDate>
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		<description><![CDATA[Effective Java: Programming Language Guide

Are you ready for a concise book packed with insight and wisdom not found elsewhere? Do
you want to gain a deeper understanding of the Java programming language? Do you want to
write code that is clear, correct, robust, and reusable? Look no further! This book will provide
you with these and many other benefits you may not even know you were looking for.

Featuring fifty-seven valuable rules of thumb, Effective Java Programming Language Guide
contains working solutions to the programming challenges most developers encounter each
day. Offering comprehensive descriptions of techniques used by the experts who developed
the Java platform, this book reveals what to do - and what not to do - in order to produce <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=download1file.wordpress.com&amp;blog=8788331&amp;post=11&amp;subd=download1file&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Effective Java: Programming Language Guide</p>
<p>Are you ready for a concise book packed with insight and wisdom not found elsewhere? Do<br />
you want to gain a deeper understanding of the Java programming language? Do you want to<br />
write code that is clear, correct, robust, and reusable? Look no further! This book will provide<br />
you with these and many other benefits you may not even know you were looking for.</p>
<p>Featuring fifty-seven valuable rules of thumb, Effective Java Programming Language Guide<br />
contains working solutions to the programming challenges most developers encounter each<br />
day. Offering comprehensive descriptions of techniques used by the experts who developed<br />
the Java platform, this book reveals what to do &#8211; and what not to do &#8211; in order to produce<br />
clear, robust and efficient code.</p>
<p>This book is designed to help you make the most effective use of the Java™ programming<br />
language and its fundamental libraries, java.lang, java.util, and, to a lesser extent,<br />
java.io. The book discusses other libraries from time to time, but it does not cover graphical<br />
user interface programming or enterprise APIs.<br />
This book consists of fifty-seven items, each of which conveys one rule. The rules capture<br />
practices generally held to be beneficial by the best and most experienced programmers.<br />
The items are loosely grouped into nine chapters, each concerning one broad aspect of<br />
software design. The book is not intended to be read from cover to cover: Each item stands on<br />
its own, more or less. The items are heavily cross-referenced so you can easily plot your own<br />
course through the book.<br />
Most items are illustrated with program examples. A key feature of this book is that it<br />
contains code examples illustrating many design patterns and idioms. Some are old, like<br />
Singleton (Item 2), and others are new, like Finalizer Guardian (Item 6) and Defensive<br />
readResolve (Item 57). A separate index is provided for easy access to these patterns and<br />
idioms (page 239). Where appropriate, they are cross-referenced to the standard reference<br />
work in this area [Gamma95].<br />
Many items contain one or more program examples illustrating some practice to be avoided.<br />
Such examples, sometimes known as antipatterns, are clearly labeled with a comment such as<br />
“// Never do this!” In each case, the item explains why the example is bad and suggests an<br />
alternative approach.<br />
This book is not for beginners: it assumes that you are already comfortable with the Java<br />
programming language. If you are not, consider one of the many fine introductory texts<br />
[Arnold00, Campione00]. While the book is designed to be accessible to anyone with<br />
a working knowledge of the language, it should provide food for thought even for advanced<br />
programmers.<br />
Most of the rules in this book derive from a few fundamental principles. Clarity and<br />
simplicity are of paramount importance. The user of a module should never be surprised by its<br />
behavior. Modules should be as small as possible but no smaller. (As used in this book,<br />
the term module refers to any reusable software component, from an individual method to<br />
a complex system consisting of multiple packages.) Code should be reused rather than copied.<br />
The dependencies between modules should be kept to a minimum. Errors should be detected<br />
as soon as possible after they are made, ideally at compile time.</p>
<p>download link :</p>
<p><a title="http://www.filefactory.com/file/ahg2186/n/Addison_Wesley_-_Effective_Java_Programming_Language_Guide_pdf" href="http://www.filefactory.com/file/ahg2186/n/Addison_Wesley_-_Effective_Java_Programming_Language_Guide_pdf" target="_blank">http://www.filefactory.com/file/ahg2186/n/Addison_Wesley_-_Effective_Java_Programming_Language_Guide_pdf</a></p>
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		<title>Design Patterns Java(TM) Workbook</title>
		<link>http://download1file.wordpress.com/2009/07/29/design-patterns-javatm-workbook/</link>
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		<pubDate>Wed, 29 Jul 2009 20:23:25 +0000</pubDate>
		<dc:creator>download1file</dc:creator>
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		<description><![CDATA[Design Patterns Java(TM) Workbook features the twenty-three foundational design patterns
introduced in the classic book Design Patterns (Addison-Wesley, 1995). In this new, hands-on
workbook, the patterns are organized into five major categories: interfaces, responsibility,
construction, operations, and extensions. Each category begins with a chapter that reviews and
challenges your ability to apply facilities built into Java. These introductory sections are
followed by chapters that explain a particular pattern in detail, demonstrate the pattern in use
with UML diagrams and Java code, and provide programming problems for you to solve. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=download1file.wordpress.com&amp;blog=8788331&amp;post=8&amp;subd=download1file&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Design Patterns Java(TM) Workbook features the twenty-three foundational design patterns<br />
introduced in the classic book Design Patterns (Addison-Wesley, 1995). In this new, hands-on<br />
workbook, the patterns are organized into five major categories: interfaces, responsibility,<br />
construction, operations, and extensions. Each category begins with a chapter that reviews and<br />
challenges your ability to apply facilities built into Java. These introductory sections are<br />
followed by chapters that explain a particular pattern in detail, demonstrate the pattern in use<br />
with UML diagrams and Java code, and provide programming problems for you to solve.</p>
<p>With this book you will build expertise in important areas such as:<br />
Adapting domain data to Swing components<br />
Creating a FACADE for Swing<br />
Handling recursion in composites<br />
Understanding the role of BRIDGE in Java database connectivity<br />
Making the connection between Model/View/Controller and OBSERVER<br />
Maintaining relational integrity with a mediator<br />
Using proxies to communicate between computers<br />
Letting a service provider decide which class to instantiate<br />
Supporting undo operations with MEMENTO<br />
Prototyping with clones<br />
Using COMMAND to supply a service<br />
Developing thread-safe iterators<br />
Extending classes with DECORATOR and VISITOR</p>
<p>Table of Contents</p>
<p>Foreword&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 1<br />
Preface&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 2<br />
Chapter 1. Introduction To Patterns&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 4<br />
Why Patterns?&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 4<br />
Why Design Patterns?&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 4<br />
Why Java?&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 6<br />
Why UML?&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 7<br />
Why a Workbook?&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 7<br />
The Organization of This Book&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 8<br />
Welcome to Oozinoz!&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 9<br />
Source Code Disclaimer&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.9<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 9</p>
<p>Part I: Interface Patterns&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 10</p>
<p>Chapter 2. Introducing Interfaces&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 11<br />
Ordinary Interfaces&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 11<br />
Interfaces and Obligations&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 12<br />
Placing Constants in Interfaces&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 13<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 16<br />
Beyond Ordinary Interfaces&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 16<br />
Chapter 3. Adapter&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 17<br />
Adapting in the Presence of Foresight&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 17<br />
Class and Object Adapters&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 21<br />
Unforeseen Adaptation&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.27<br />
Recognizing Adapter&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 28<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 29<br />
Chapter 4. Facade&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 31<br />
Refactoring to Facade&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 31<br />
Facades, Utilities, and Demos&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 41<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 43<br />
Chapter 5. Composite&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 44<br />
An Ordinary Composite&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.44<br />
Recursive Behavior in Composites&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 45<br />
Trees in Graph Theory&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 46<br />
Composites with Cycles&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 50<br />
Consequences of Cycles&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 55<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 55<br />
Chapter 6. Bridge&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 56<br />
A Classic Example of Bridge: Drivers&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 56<br />
Refactoring to Bridge&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 60<br />
A Bridge Using the List Interface&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 63<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 64</p>
<p>Part II: Responsibility Patterns&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 65</p>
<p>Chapter 7. Introducing Responsibility&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 66<br />
Ordinary Responsibility&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.66<br />
Controlling Responsibility with Visibility&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 68<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 70<br />
Beyond Ordinary Responsibility&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;. 70<br />
Chapter 8. Singleton&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 72<br />
Singleton Mechanics&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 72<br />
Singletons and Threads&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; 73<br />
Recognizing Singleton&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 74<br />
Summary&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.. 75</p>
<p>download link :</p>
<p><a title="http://www.filefactory.com/file/ahg2090/n/Addison_Wesley_-_Design_Patterns_Java_Workbook_2002_pdf " href="http://www.filefactory.com/file/ahg2090/n/Addison_Wesley_-_Design_Patterns_Java_Workbook_2002_pdf" target="_self">http://www.filefactory.com/file/ahg2090/n/Addison_Wesley_-_Design_Patterns_Java_Workbook_2002_pdf</a></p>
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		<title>Concurrent Programming in Java™: Design Principles and Patterns, Second Edition</title>
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			<content:encoded><![CDATA[<table style="height:155px;" border="0" cellspacing="0" cellpadding="0" width="637">
<tbody>
<tr valign="top">
<td colspan="3" height="20"><strong>Concurrent Programming in Java™:  Design Principles and Patterns, Second Edition</strong></td>
</tr>
<tr>
<td colspan="3" height="18">By Doug Lea</td>
</tr>
<tr>
<td width="68" height="18"></td>
<td colspan="2"></td>
</tr>
<tr>
<td width="68" height="18" align="right">Publisher</td>
<td colspan="2">: Addison Wesley</td>
</tr>
<tr>
<td width="68" height="18" align="right">Pub Date</td>
<td colspan="2">: October 01, 1999</td>
</tr>
<tr>
<td width="68" height="18" align="right">ISBN</td>
<td colspan="2">: 0-201-31009-0</td>
</tr>
<tr>
<td width="68" height="18" align="right">Pages</td>
<td colspan="2">: 432</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="600">
<tbody>
<tr>
<td colspan="18"></td>
</tr>
<tr>
<td width="21"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="16" valign="top">Copyright</td>
</tr>
<tr>
<td colspan="18"></td>
</tr>
<tr>
<td width="21"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="16" valign="top">Acknowledgements</td>
</tr>
<tr>
<td colspan="18"></td>
</tr>
<tr>
<td width="21"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="16" valign="top">Chapter 1.   <strong>Concurrent Object-Oriented Programming</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 1.1.   <strong>Using Concurrency Constructs</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 1.2.   <strong>Objects and Concurrency</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 1.3.   <strong>Design Forces</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 1.4.   <strong>Before/After Patterns</strong></td>
</tr>
<tr>
<td colspan="18"></td>
</tr>
<tr>
<td width="21"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="16" valign="top">Chapter 2.   <strong>Exclusion</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 2.1.   <strong>Immutability</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 2.2.   <strong>Synchronization</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 2.3.   <strong>Confinement</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 2.4.   <strong>Structuring and Refactoring Classes</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 2.5.   <strong>Using Lock Utilities</strong></td>
</tr>
<tr>
<td colspan="18"></td>
</tr>
<tr>
<td width="21"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="16" valign="top">Chapter 3.  <strong>State  Dependence</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.1.   <strong>Dealing with Failure</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.2.   <strong>Guarded Methods</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.3.   <strong>Structuring and Refactoring Classes</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.4.   <strong>Using Concurrency Control Utilities</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.5.   <strong>Joint Actions</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.6.   <strong>Transactions</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 3.7.   <strong>Implementing Utilities</strong></td>
</tr>
<tr>
<td colspan="18"></td>
</tr>
<tr>
<td width="21"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="16" valign="top">Chapter 4.   <strong>Creating Threads</strong></td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 4.1.   Oneway Messages</td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 4.2.   Composing Oneway Messages</td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 4.3.   Services in Threads</td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 4.4.   Parallel Decomposition</td>
</tr>
<tr>
<td width="21"></td>
<td valign="top"></td>
<td width="14" height="18"><img src="portals/proquest/image/spacer.gif" border="0" alt="" vspace="4" width="14" height="1" /></td>
<td colspan="15" valign="top">Section 4.5.   Active Objects</td>
</tr>
</tbody>
</table>
<p>Download link</p>
<p>here : <a title="java ebook" href="http://www.filefactory.com/file/ahg2ha1/n/Addison_Wesley_-_Concurrent_Programming_In_Java_Design_Princ_chm" target="_blank">http://www.filefactory.com/file/ahg2ha1/n/Addison_Wesley_-_Concurrent_Programming_In_Java_Design_Princ_chm</a></p>
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		<pubDate>Wed, 29 Jul 2009 19:34:44 +0000</pubDate>
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